Saturday, August 16, 2008

New Dark Elves are out!

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Well, all of the new Dark Elf stuff has been released and I must say I'm really impressed!

I've read through the book once and the DE have definitely gotten a major upgrade from 6th edition. Several things have changed and they are now quite deadly in all phases of the game. One immediate change I noticed are the way the DE Assassins play - they have numerous upgrades and equipment options available to them now so that they can be tooled for character or monster killing, troop killing, and/or war machine hunting.

I'll go into more detail later. For now, here is a pic of the new DE Armybook








Thursday, August 14, 2008

Apocalypse Reloaded

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The update for Apocalypse, 'Apocalypse Reloaded' came out and I picked up a copy. It builds on an already excellent expansion for 40k and offers a ton of new datasheets and assets - I'm not sure but I think there is more game content in this than the original book :) - and it was only $20 so thats definitely a better value. Now I just need to actually get ALL of my Blood Angels and Imperial Guard painted .....

Blood Angels Reinforcements

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Picked up 3 attack bikes since its double points month.

Its nice that these are plastic kits now , unfortunately they are still the same price as the metal ones were so really its not that great of a deal.

I'm going to equip 2 with multi-meltas and 1 with a heavy bolter - a decent mix of anti-tank and anti-infantry

Success vs. Demons

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Here are some highlights of the game

He goes first - furies advance on my right flankhe miscasts with a horror unit and wipes out 5 of them reducing their magic lvl
My first turn Volands charges them and wipe them out in combat I decide to overrun off the board as he had a unit of hounds in the vicinity

My turn 2 and then his turn 3 - Volands comes back onto the board and are then flank charged by his hound unit - rather than horribly lose the combat and likely give up the banner , Volands flee off the board - his hounds come up short which gives me shots on them for the rest of the game and eventually I took them down to 1 left - the hounds did end up eating the cannon on that flank later on

Turn 3 My captasus who had flown behind his lines suicide charges a horror unit and slays his wizard - he promplty flees off the board due to not being able to roll insane courage - mission accomplished though

Turn 4 My Maneaters charge his other horror unit and proceed to lay the smack down 9/12 attacks hit and 7 wounds go through - 5 on the horros and 2 on his other wizard who fails miserably Also this turn Leos piks charge his big plaguebearer unit with herald of nurgle - the pikes only manage to kill off 1 plaguebearer due some faulty dice - about 6 pikes die in return - Leos flees and the plaguebearers restrain pursuithis turn 5 - he charges the fleeing pikes who flee a massive 12 inches hahamy turn 5 dwarfs flank charge the plaguebearer unit - kill 1 , lose 1 in return and win pretty hefty on combat res - he rolls an 11 for his test and 5-6 more plaguebearers pop maneaters finish off the rest of the plaguebearer unitpikes rally

The real unsung heroes in this battle were my duellists who were basically all alone on the left flank - they held up a unit of 6 flamers and 6 hounds for 5 whole turns , finally being killed off in turn 5 --- an 81 pt unit holds off over 400pts of the enemy nevertheless his other flamer unit did quite a bit of damage to my xbows , killing 15/20 on one and 5/20

On the other hand Lumpins managed to kill 2 hounds throughout the game - not bad for S3 bows

Demons can be beaten :)

Monday, August 11, 2008

Microartstudio

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http://www.shop.microartstudio.com/

Cool new site that I found. They sell custom bases etc. Worth checking out!

Sunday, August 10, 2008

Tournament Results

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And the results are :

1st Skaven
2nd Wood Elves
3rd Demons
4th Dwarfs
5th High Elves

Pics to come soon.

Monday, August 4, 2008

Return from China

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Finally back from China! Time to catch up on painting~!

Wednesday, July 2, 2008

August Warhammer Tournament 2250pts

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Warhammer Fantasy: August 2008
Tournament The Game Preserve, Lafayette, Indiana

When Saturday August 9th, from 10:00 am to 6:00 pm

Format

The tournament will consist of 3 rounds. Each round will have specific objectives and/or special features which will affect the battles. Armies are to be 2250pts or less chosen from any of the current Army Book lists (no White Dwarf, trial lists, or alternate army lists allowed). There is no painting restriction, however painting points will be awarded and an award for the best painted army will be one of the prizes. Painting will NOT count towards the overall score as far as determining the overall winner of the tournament is concerned.

Requirements

Each player must bring one army of no greater than 2250pts. All army lists must be typed and are to be turned in the morning of the Tournament. You should also bring a copy for yourself and perhaps for your opponents.
Armies must be selected from current Army Books. No alternate lists or White Dwarf lists are allowed. No Special Characters.
The following exceptions are allowed: Rhinox Riders, Doomwheels, and Chaos Dwarfs
Scoring

A player’s will include points in the categories listed below. There are 120 points possible.
- Battle Outcome (0-20 points per battle)- Army Composition (0-10 points per battle)- Sportsmanship (0-10 points per battle)

Overall score penalties will be given for showing up late (-5 points), not putting your name on your army list (-5 points), stalling for time (-5 points), or turning in a hand written army list (-5pts). Further deductions will be applied (if necessary) for unruly or disruptive behavior (the number of points deducted will vary). If a player continues to be disruptive, he or she will be ejected from the tournament.

Prizes
Prizes will be awarded for the following achievements during the tournament.
- Best Overall Score – Battleforce of your choice- Second Best Overall Score – Regiment Box of your choice- Best Painted – Blister of your choice

Battle Outcome
Each battle a player will be able to earn 20 points by defeating his opponent (killing enemy models and/or various in-game objectives which will vary from game to game). Upon completion of each game, each player will be given a score sheet which will be turned in to the judge once it has been completed.

Army Composition & Sportsmanship
After each game each player will judge their opponent on a scale of 1-10 in two categories. These will be recorded on the Score Sheets. Keep these secret – No-One but the Tournament Judge will see these forms.

Schedule
Each round will be played to the end of six full turns or 150 minutes, whichever occurs first. At the end of the round, all games still in progress will cease immediately. Any player deemed to be stalling for time will result in a penalty (-5points).

9:30-10:00 Registration
10:00-12:30 Round 1
12:30-1:00 Lunch Break
1:00-3:30 Round 2
3:30-6:00 Round 3
6:00 Awards
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