Showing posts with label Strategic Assets. Show all posts
Showing posts with label Strategic Assets. Show all posts

Wednesday, November 18, 2009

Apocalypse: Xeno-Virus Strategic Asset

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Hello all, here is another Strategic Asset I created for our Lucky 13s campaign : Xeno-Virus

Xeno-Virus: Imperium scientists have developed a deadly virus that targets a given Xenos race such as Orks or Tyranids in order to prevent their countless numbers from quenching the light of the Imperium of Man!

When Revealed: Before the game begins, nominate one of your units. They will be equipped with special ammunition containing the virus and will be tasked with exposing the xenos to it. You must also nominate a specific xenos reace before the game. Reveal it in the shooting phase of one of your turns.

Effect: Reveal that your unit is using this asset and target any enemy xenos unit within range of your unit. In addition to the normal effects of shooting, the enemy unit must also take a toughness test for every successful hit they have taken in that shooting phase. If any toughness test is failed the unit becomes infected and will reduce it’s toughness by 1. A unit whose toughness reaches zero is immediately destroyed. The virus is also designed to spread itself among a xenos host. At the start of the enemy xenos player’s turn, all units of that xenos race within 12” must pass a single toughness test. If passed the unit is not affected by the virus that turn. If failed, the unit reduces its toughness by 1 and must then test every following turn for the same effect. Newly infected units will also have a chance to spread the virus in subsequent turns. The virus lasts for the duration of the game once revealed or until all infected units are destroyed.



Comments welcome!

Saturday, November 14, 2009

Apocalypse: Napalm Barrage Asset

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Hi all, time for something a little different. For the Lucky 13s campaign we had some fun events such as creating assets, story and campaign writing, and making new datasheets, aside from the games themselves of course.

Here is one of the strategic assets I created which has proven quite popular already. Comments welcome!

Napalm Barrage: Vegetation, clothes, and skin are all burned away when Imperial commanders order a napalm strike to clear out entrenched enemies.

When Revealed: In the shooting phase of one of your turns.

Effect: Place the Hellstorm Template anywhere on the battlefield and roll 2d6+ the scatter die. All models touched by the template take a S6 AP4 hit with no cover saves allowed. All removable terrain such as forests, fences etc touching the template are removed. Open-topped vehicles are automatically glanced. Once placed the template remains until the end of the game to represent the napalm continuing to burn. Any models still touching the template or coming into contact with it in subsequent turns take a S6 AP4 hit during each movement phase until they are no longer in contact with it.
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