Showing posts with label Spartan Games. Show all posts
Showing posts with label Spartan Games. Show all posts

Sunday, July 31, 2011

Dystopian Wars: Battle Pics

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Hey all, Slick here. Here are some pics from a recent Dystopian Wars battle - Prussians vs Empire of the Blazing Sun.









Wednesday, July 27, 2011

Uncharted Seas: Battle Pics

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Hello all, Slick here with some pics from our last Uncharted Seas tourney - this time it was a Team Tournament.







Tuesday, July 26, 2011

Dystopian Wars: Dreadnoughts Report

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Hello all, Slick here with some updates on Dystopian Wars. We've gotten two games in using dreads - one average size game and a 1200 per person 4 player team battle with 3 dreads per side.

First game - fired two salvos at an FSA battleship, one at rb4 and then rb3. Nearly double-critted it both times on sub par rolls.

Game 2 - His fsa dread sales into rb 2 and manages to cause a damage (thanks shields!). My return fire sees the tesla broadsides cause a fusion leak and I rolled a 6, so a total of 8 dead crew. The primaries opened fire then and cause another fusion leak finishing off the rest of the fsa dread in one turn of action!

My 2nd dread along with a task force of 1 bb and destroyers put 6 damage, 4 crew, and half AD on his other dread.

Both my dreads had dual shield generators which worked fairly well, usually negating 2-3 hits.

Painting up my 3rd dread right now - it will be a bit different - going with dual tesla generators.

All in all, the dreads present a serious weapon in the game and can deal out massive amounts of damage. Dystopian Wars also scales up nicely as you go from fairly small skirmishes to major fleet engagements. Games will take quite a bit longer though so be prepared to have about 4-5 hours set aside for huge games, especially if newer players are present.

Tuesday, July 12, 2011

Dystopian Wars: Prussian Destroyers and Escorts Review

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Hello Slick here again. Destroyers and Escorts are now available for all the factions so let's take a quick look at our two ships. In general I'm a bit disappointed with the ships - both the models and the rules. This isn't to say that I leave these ships out of my fleet. They'll both provide useful assets. My major gripe is that if you look closely on both ships you can clearly see tesla coil weapons on the hull (front on the escort, rear on the destoyer). Why sculpt these onto the model if neither ships includes them as a weapon type? One might argue it's for decoration... well sorry, but they just shouldn't be on there then. The other issue I have with the models, specifically the destroyer, is that it just seems undersized compared to the fsa/britannian ones. While it won't really have an impact in the game it would've been nice to see a slightly large model rather than one that is really just slightly bigger than a frigate. Other than that the details on both are the same high quality as the rest of the range.

On to the rules...

Our escorts are great so no gripes there.

Destroyers... again not bad at all, but having a secondary weapon system would have made our destroyers awesome which is why the tesla coil being on the actual model really is annoying. Pack hunter + rear tesla could have been an interesting and effective option. Raise the points accordingly to match the extra weapon. As it is, I would say the FSA and Brittanian Destroyers are the most impressive of the bunch (model & rules), especially the FSA destroyers. It is going to be tough to deal with the crazy amount of firepower properly positioned FSA destroyers can unleash.

We'll be testing out the new ships this week so look for a battle report! In the meantime, what do you guys think?

Friday, May 20, 2011

Firestorm Armada: Dindrenzi Battleship

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Hello all, Slick here with a painting update, finally. Today I have the first of my Dindrenzi ships to share from Spartan Games' excellent Firestorm Armada. I'm going with a pretty basic but striking color scheme for my Dindrenzi, black with a red front on the hulls. Now to get my cruisers painted! Comments welcome!

Wednesday, April 6, 2011

Uncharted Seas: 1,000 Pt Battle

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Hello all, Slick here with some pics from a recent 1k pt Uncharted Seas battle with my Shroud Mages taking on a Ralgard fleet. Absolute domination by the Shroud Mages for this one.





















Sunday, March 27, 2011

Uncharted Seas: Shroud Mages Nightshroud Escort Cruiser

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Hello everyone, Slick here with the latest Shroud Mages design. This is a ship idea that I've been toying with a while. I thought it would be cool if the SM had a supporting cruiser that allowed them to utilize their specific magical abilities more.

Shroud Mages
Nightshroud Escort Cruiser
DR 4 CR 6 Move 6 Hull 4 Crew 5 Ram Red 6

Port/Starboard 6/4/2/-
Fore 4/2/-/-
Aft -
Special *

This is a Medium Capital Class Variant Ship
Uses the Medium template for moving and firing
Steam engines mean the ship IGNORES the wind direction
Deployed in squadrons of 1 Model
Special Rule: Steam Bellows +1 and Steam Burst
Points: 65

The Nightshroud cruiser features a large radial dome on the forward section of the ship which emits a sickly green and purple light as it comes within range of enemy ships. The dome actually acts as a amplifier for the magi on board, allowing various magical attacks in addition to mundane weapons. Whenever a Nightshroud is activated, you may make one of two special attacks listed below:

Shroud of Darkness: Play against any enemy target within Range Band 2. It MUST be within line of sight of this ship. Roll 1D6, on a 1-3 there is no effect, on a 4 the target CANNOT turn during this activation, on a 5 it CANNOT turn and CANNOT move more than 2" during this activation, and on a 6 it treats all of its attacks this turn as if they were one Range Band further away. This effect is magical and can be countered but the opposing player must choose to counter it before any dice are rolled.

Shroud of Madness: Play against any enemy target within line of sight. Roll 1D6 and on a 1-3 there is no effect, on a 4-5 the target loses 1 Crew Point, and on a 6 the target loses 1 Hull Point AND 1 Crew Point. You DO NOT roll additional dice if you get a 6. This effect is magical and can be countered but the opposing player must choose to counter it before any dice are rolled.

Tuesday, March 22, 2011

Tournament: Uncharted Seas Team Tournament 5/21

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Hello everyone Slick here. We will be having our first ever team-tournament at our local store on May 21!

Requirements are as follows:

  • Each player will use their faction's starter fleet (no variations are allowed)
  • Teams may sign up beforehand & any race/fleet combinations are allowed
  • All ships must be painted to a 3-color minimum
  • Tournament will consist of 3 games
  • Scoring will be in the following categories: battle points, sportsmanship points, and appearance points

Prizes will be for 1st & 2nd place

Prizes TBA.

Monday, March 14, 2011

Shroud Mages: Destroyers Complete

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Hello all, Slick here with a quick update for the Shroud Mages. Here is a finished squad of Destroyers. Comments welcome!

Friday, March 11, 2011

Uncharted Seas: Dwarf Battleship Variant

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Hey all, we're testing a new Iron Dwarf Battleship variant in our local group. We've come to the conclusion that the Dwarves are just lacking a bit in their competitiveness in several areas. For some more long range firepower we've come up with the following variant:

Volcanus Class Battleship

DR 6 CR 12 Move 4 Hull 8 Crew 7 Ram 9

Starboard 11/9/7/4
Port 11/9/7/4
Fore 7/6/5/-
Aft 4/3/1/-
Mortar -/7/9/11

This is a Large Capital Class Standard Ship
Uses the Large template for moving and firing
Steam engines mean the ship IGNORES the wind direction
Deployed in Squadrons of 1 Model

Mortars* Fired in the same manner as a trebuchet. In addition the Mortars have the Flame Weapon MAR.

Points Cost: 150

The Dwarf Ferrous Class Battleship is a new variant on a proven battle platform. It retains the lower profile and angled armor of it the Forge Class while incorporating two massive mortars in the center of its hull. To make room for this heavier ordnance, Dwarven engineers had to remove some of its broadside weaponry. The carnage caused by a hit from the mortars, however, more than makes up for this. The crews of these mighty vessels love to watch the impact of mortars on enemy ships as they are set ablaze. Enemy commanders should still be wary of getting in too close as this machine can still deal out 11 Attack Dice (AD) at Range Band 1!

Sunday, March 6, 2011

Uncharted Seas: Tournament III Pics

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8 of 9 hits with a lot of re-rolls - ftw












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