Sunday, March 27, 2011

Uncharted Seas: Shroud Mages Nightshroud Escort Cruiser


Hello everyone, Slick here with the latest Shroud Mages design. This is a ship idea that I've been toying with a while. I thought it would be cool if the SM had a supporting cruiser that allowed them to utilize their specific magical abilities more.

Shroud Mages
Nightshroud Escort Cruiser
DR 4 CR 6 Move 6 Hull 4 Crew 5 Ram Red 6

Port/Starboard 6/4/2/-
Fore 4/2/-/-
Aft -
Special *

This is a Medium Capital Class Variant Ship
Uses the Medium template for moving and firing
Steam engines mean the ship IGNORES the wind direction
Deployed in squadrons of 1 Model
Special Rule: Steam Bellows +1 and Steam Burst
Points: 65

The Nightshroud cruiser features a large radial dome on the forward section of the ship which emits a sickly green and purple light as it comes within range of enemy ships. The dome actually acts as a amplifier for the magi on board, allowing various magical attacks in addition to mundane weapons. Whenever a Nightshroud is activated, you may make one of two special attacks listed below:

Shroud of Darkness: Play against any enemy target within Range Band 2. It MUST be within line of sight of this ship. Roll 1D6, on a 1-3 there is no effect, on a 4 the target CANNOT turn during this activation, on a 5 it CANNOT turn and CANNOT move more than 2" during this activation, and on a 6 it treats all of its attacks this turn as if they were one Range Band further away. This effect is magical and can be countered but the opposing player must choose to counter it before any dice are rolled.

Shroud of Madness: Play against any enemy target within line of sight. Roll 1D6 and on a 1-3 there is no effect, on a 4-5 the target loses 1 Crew Point, and on a 6 the target loses 1 Hull Point AND 1 Crew Point. You DO NOT roll additional dice if you get a 6. This effect is magical and can be countered but the opposing player must choose to counter it before any dice are rolled.
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