Showing posts with label Apocalypse. Show all posts
Showing posts with label Apocalypse. Show all posts

Sunday, February 20, 2011

Apocalypse: 80K Pt Mega-Game

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Hello all, Slick here again. Here are some pics from our recent Apocalypse game. We hat a little more than 80K points on the table for this battle. Highlights of the game include a lone Skull Champion wrecking an Imperial Banehammer, the Sanguinor killing Kharne, Abbadon dying to a Hellhammer, and a Chaos Superheavy going critical on Turn 1 with Typhus along for the ride.




















Sunday, October 31, 2010

Apocalypse: Assault on Darius IX Mission 5

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Hello all, Slick here. Mission 5 for the Assault on Darius IX Apocalypse campaign is now available! This will be the final mission for 2010. The campaign will pick up again in January.

Game Preserve Apocalypse Campaign 2010
The Assault on Darius IX


Part 2: The Imperium Strikes Back

Mission 5 – This is the War We Wanted


Victory for the Imperium... the daring assault caught Chaos forces ill-prepared and Imperial forces plan to press the attack even more in order to retake Darius IX! However, scattered reports of a large number of unidentified Xenos craft entering the system may spell doom for all those fighting around Darius IX...

Objective: - Imperial forces continue to counter-attack Chaos forces across multiple battlefronts. A wave of Xenos forces has entered the system and is attacking anything it comes across, be they Imperial or Chaos. The Imperial and Chaos forces will have to contend with this new threat while also battling each other for control. All sides want to gain as much territory as possible.

The team with the most objectives at the end of the game wins the battle.

Special Rules: There will be three major war zones for this battle: hive city, foothills, and ash wastes. Each war zone will have a number of objectives. Teams will add all objectives in their control across all war zones at the end of the battle to determine the victor.

Players will divide into Imperial, Chaos, and Xenos teams. Each site will nominate a supreme commander. Commanders will assign their players to war zones of their choice. Once all players have been assigned to a war zone, the game will proceed as normal. Each war zone will act as a separate game of Apocalypse although assets not tied to specific formations used by players will be distributed by each side's respective supreme commanders as they see fit. Thus, if 5k points of Imperials are facing 6k points of Orks, the Imperial player will receive extra assets to as normal to make up the difference.

In order to attack a war zone, a player with at least 3k points must be assigned to it. In the case of the Xenos team, this may be the entire team if there are not enough players/points to attack any other war zones. Each Supreme Commander assigns one 'sub-commander' (player) at a time. Only two teams will be present in any given war zone. Up to two players per team may be assigned to a war zone. This is to prevent one team simply focusing their entire attack on one war zone.

Players should bring armies of 3-4k points. Having extra models along is also a good idea in order to balance out points.

Order of Deployment:

1) Xenos players will choose the first war zone they wish to attack.

2) Imperial players will choose the first war zone they wish to attack.

3) Chaos players will choose the first war zone they wish to defend.

4) Repeat steps 1-3 as necessary.

Imperial forces receive the following assets for free: Surgical Raids, Scheduled Bombardment (each bombardment may target a different war zone)

Chaos forces receive the following assets for free: Indiscriminate Bombardment (may choose any war zone)

Chaos forces may not take Careful Planning.

Each side must also nominate their supreme commander for this battle.

The following characters will be MIA for this battle due to serious wounds: Commissar Yarrick.

The following characters are confirmed dead and may not be used the rest of the campaign: Khan, Azrael, Belial.

As usual, super heavies must start the game on the table.

Determining the Victor – At the end of the game, determine who controls each strategic objective as follows:

• A unit controls an objective if it is in base contact with that objective and no enemy units are in base contact with that objective. The team with the most objectives under their control is the winner. Each objective taken, or not taken, will impact the forces and special rules available to players/teams in subsequent battles. If a unit is in base contact with more than one objective, the owning player must choose which objective it is attempting to control.

Scoring Units: Unlike in normal games of Warhammer 40,000, all non-vehicle units count as scoring units.

Wipeout!: Regardless of all other victory conditions, if at the end of the game the enemy has no units left on the table, you win the game!

Assets: Players will each have access to one strategic asset. Armies not painted to the 3-color minimum must use the Ash Wastes asset. Players can gain additional Assets by using various legendary units and formations. Teams may not have more than one copy of the same asset unless they get these through legendary formations and choosing an asset from their allotment.

Sequence of Play


Pre-game – Setup the Battlefield & Place Objectives

1 Pick Army

2 Select Teams & Nominate Supreme Commanders

3 Set Time Limit

4 Pick Strategic Assets
• If one side has fewer points, then they receive one extra asset for every full 250 points difference.

5. Deployment
• Each side will bid on the their deployment time as normal with the team bidding the lowest time also deploying first and taking the first turn. Superheavies must start the game on the table.
• Units not set up are in Strategic Reserve

6 Fight the Battle

7 Victory! – Players add up the number of objectives. The team with the most objectives wins.

Monday, October 18, 2010

Apocalypse: Assault on Darius IX Mission #4 Pics

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Hello all, Slick here. Pics from the 'D-Day' battle are up! Victory for the Imperium!












Victory!

Wednesday, September 29, 2010

Update: Apocalypse Mission #4

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Hello all, Slick here again. The update for the upcoming mission 4 in our Apocalypse campaign is located here:

http://angelssanguine.blogspot.com/2010/09/apocalypse-assault-on-darius-ix-mission_21.html

Tuesday, September 21, 2010

Apocalypse: Assault on Darius IX Mission 4

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Hello all, Slick here. Mission 4 for the Assault on Darius IX Apocalypse campaign is now available!

Game Preserve Apocalypse Campaign 2010
The Assault on Darius IX


Part 2: The Imperium Strikes Back

Mission 4 – Apocalypse Now


The beleaguered Imperial defenders of Dariux IX are stretched to the breaking point. All is not lost however, as a massive combined fleet of Imperial Navy and Space Marines has entered the system in order to relieve the defenders and take the fight to the forces of Chaos. As the fleets enter orbit above Darius IX, Imperial forces launch a massive assault against a major Chaos stronghold.

Objective: Operation Daybreak - Imperial reinforcements have finally entered the system including a large Blood Angels taskforce and several Imperial Guard army groups, as well as the might of the Titan Legions! The Imperium is on the offensive and is launching a massive planetary assault as well as attacks on smaller strategic targets throughout the system in order to contain the Chaos forces and then eliminate them. Imperial forces will launch a combined naval and deep strike assault on a fortified Chaos stronghold in order to prepare the way for more resources and war materiel to be brought planetside. Imperial forces must take and hold several key objectives while Chaos forces attempt to hold throw back the attackers.

The team with the most objectives at the end of the game wins the battle.

Special Rules: There will be three major terrain areas for this battle: water, beach, and land. The majority of Imperial forces will launch an amphibious assault via the water and make their way to the Chaos-occupied defenses along the beachfront. Space Marine forces will primarily focus on surgical strikes, attacking key objectives behind enemy lines in order to cause confusion and soften up Chaos defenses before the main Imperial assault. The water area will count as difficult terrain for infantry. Jump pack troops may not end their move in the water. Bikes may not move through the deep water.

All Imperial tanks excluding Land Raiders and Superheavy tanks gain the Amphibious rule for this battle. Tanks can move up to 6" in the water until reaching the beachfront. In addition they will move an additional D3+1 inches forward to represent the current pushing them toward shore. All Space Marine chapters will be able to Deep Strike their Land Raiders (T-Hawk drop off) following the rule in Codex Blood Angels.

Imperial players may create models (and rules) for landing ships and other naval vessels if they wish. The rules need to be submitted for review prior to the game. This will count as creating a datasheet and an additional event as far as league participation is concerned. It's a great opportunity to create a cool, unique model.

Chaos players are encouraged to create their own defensive terrain pieces. Nothing strikes fear into attackers like seeing their comrades (guardsmen) impaled on pikes. Other ideas include a desecrated Imperial terrain pieces such as the aquila or marine statue or a chaos-themed bastion.

Imperial forces may also upgrade any skimmers to flyers for +25 per model. Flyers may then make use of the hover mode rules found in the Apocalypse rulebook.

Imperial forces receive the following assets for free: Recon, Careful Planning, Surgical Raids.
Imperial forces must take the following: Scheduled Bombardment (this replaces Orbital Bombardment), Vital Objective

Chaos forces receive the following assets for free: Indiscriminate Bombardment, Ambush, Camouflage. In addition there will be numerous bunkers and obstacles present to help Chaos forces defend their stronghold.

Chaos forces may not take Careful Planning.

Each side must also nominate their supreme commander for this battle. This commander must be represented by a model on the table. The model's command radius is 24". Killing the opposing supreme commander will count as a bonus objective. Should a commander be killed he will be unavailable for the remainder of the campaign.

The following characters will be MIA for this battle due to serious wounds: Commissar Yarrick, Pedro Kantor, various named Nurgle demons.

The side battle (kiddie table) will feature a battle to retake an Imperial outpost on one of the moons of Darius IX. This will feature intense close quarters battle!


Determining the Victor – At the end of the game, determine who controls each strategic objective as follows:

• A unit controls an objective if it is in base contact with that objective and no enemy units are in base contact with that objective. The team with the most objectives under their control is the winner. Each objective taken, or not taken, will impact the forces and special rules available to players/teams in subsequent battles. If a unit is in base contact with more than one objective, the owning player must choose which objective it is attempting to control.


Scoring Units: Unlike in normal games of Warhammer 40,000, all non-vehicle units count as scoring units.


Wipeout!: Regardless of all other victory conditions, if at the end of the game the enemy has no units left on the table, you win the game!


Assets: Players will each have access to one strategic asset. Armies not painted to the 3-color minimum must use the Ash Wastes asset. Players can gain additional Assets by using various legendary units and formations. Teams may not have more than one copy of the same asset unless they get these through legendary formations and choosing an asset from their allotment.

Sequence of Play


Pre-game – Setup the Battlefield & Place Objectives

1 Pick Army

2 Select Teams & Nominate Supreme Commanders

3 Set Time Limit

4 Pick Strategic Assets
• If one side has fewer points, then they receive one extra asset for every full 250 points difference.

5. Deployment
• Each side will bid on the their deployment time as normal with the team bidding the lowest time also deploying first and taking the first turn. Superheavies must start the game on the table.
• Units not set up are in Strategic Reserve

6 Fight the Battle

7 Victory! – Players add up the number of objectives. The team with the most objectives wins.

Wednesday, September 15, 2010

Apocalypse: Assault on Darius IX Mission #3

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Game Preserve Apocalypse Campaign 2010

The Assault on Darius IX

Mission 3 – Chaos Rising

The forces of Chaos continue to press their attack on the beleaguered world of Darius IX. Imperial counterattacks have largely proven unsuccessful. Reconnaissance reports reveal disturbing rituals taking place in various locations in the Chaos held territories. Surely some greater evil is in motion. Imperial forces launch another desperate attack to contain the Chaos forces and to discover the nature of these rituals and to put an end to them if at all possible. Imperial commanders have received word that several reinforcements are en route to Darius IX. But will they arrive before the defenders expire? To make matters worse, an ancient evil stirs beneath the surface in a remote region of the planet...

Objective: The forces of Chaos must attempt to erect a number of shrines to the dark gods which will help to focus their combined dark energies on the planet for the ultimate goal of opening a major warp rift! If successful, this will most certainly push the Imperial defenders beyond their limit and seal the fate of the planet.

Imperial forces must do everything in their power to prevent this from happening. The Chaos followers will be vulnerable as they consecrate the ground for their dark gods and setup their shrines. Imperial forces must work quickly to destroy any shrines as they are being built.

There will also be a small number of strategic objectives (2) which both sides covet. Each side will have one of these placed in their deployment zone.

Each remaining Chaos shrine at the end of the game will count as an objective for the Chaos side. Each destroyed shrine will count as an objective for the Imperial side. Any shrines which are not successfully placed will count as an objective for the Imperial side.

Strategic objectives will count for either side as normal.

The team with the most objectives at the end of the game wins the battle.

Special Rules:

The Imperial navy has managed to gain some ground in the space around Darius IX. Imperial forces have access to Orbital Bombardment again. In addition, Imperial forces receive the following assets for free: Careful Planning and Recon.

Chaos players will receive a number of Chaos shrines which will be evenly divided among the four gods (1 for Khorne, 1 for Nurgle etc). These shrines will take the forms of the god's symbol for the sake of simplicity. Each shrine will have a special ability that may affect friendly and/or enemy models as well. These abilities will be revealed before the game.

Chaos players will secretly nominate a unit which will be responsible for placing the shrine. Each shrine must be carried by a unit aligned with that particular god. Khorne Berserks could carry the Khorne shrine but not the Slaanesh shrine for example.

The shrines must be placed anywhere in the following locations: 1 in the Chaos deployment zone, 2 in No-Man's Land, 1 in the Imperial deployment zone. The shrines cannot be within 24" of one another.

Once the nominated units reach a suitable point the Chaos player may then place the shrine marker on the table. There must be room to place it. Treat the placement as Deep Striking for this purpose (no deviation though). It cannot be placed within 6" of an enemy unit. The unit placing the shrine must remain there for the rest of the turn. It may shoot but cannot assault another unit. It will fight back as normal if assaulted. After that the unit is free to act as normal.

The shrines can be attacked and have the following profile: Armor 14, 4+ Invulnerable save. Ignore glancing hits.

The following characters will be MIA for this battle due to serious wounds: Commissar Yarrick, Fateweaver, and Khan, and Kharn.

Determining the Victor – At the end of the game, determine who controls each strategic objective as follows:

· A A unit controls an objective if it is in base contact with that objective and no enemy units are in base contact with that objective. The team with the most objectives under their control is the winner. Each objective taken, or not taken, will impact the forces and special rules available to players/teams in subsequent battles. If a unit is in base contact with more than one objective, the owning player must choose which objective it is attempting to control.

Scoring Units: Unlike in normal games of Warhammer 40,000, all non-vehicle units count as scoring units.

Wipeout!: Regardless of all other victory conditions, if at the end of the game the enemy has no units left on the table, you win the game!

Assets: Players will each have access to one strategic asset. Armies not painted to the 3-color minimum must use the Ash Wastes asset. Players can gain additional Assets by using various legendary units and formations. Teams may not have more than one copy of the same asset.

Sequence of Play

Pre-game – Setup the Battlefield & Place Objectives

1 Pick Army

2 Select Teams & Nominate Supreme Commanders

3 Set Time Limit

4 Pick Strategic Assets

· If one side has fewer points, then they receive one extra asset for every full 250 points difference.

5. Deployment

· Each side will bid on the their deployment time as normal with the team bidding the lowest time also deploying first and taking the first turn. Superheavies must start the game on the table.

· Units not set up are in Strategic Reserve

6 Fight the Battle

7 Victory! – Players add up the number of objectives. The team with the most objectives wins.

Wednesday, August 25, 2010

Apocalypse: Assault on Darius IX Game 2 Pics Part 2

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Hello all, Slick here with the second set of pics from Mission #2 in our Apocalypse campaign!























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